XCOM – Review

You’ve played the video game right? Great, I haven’t, in fact I had never heard of it till the board game was announced to confused and angry cries of horror at the integration of an electronic app with a board game.

This review therefore will be purely about the game, with no comment about ‘it being rubbish because the video game does this and why doesn’t the board game do that.

Its a co-operative game set in the future with a hoard of aliens trying to mash us humans upside the head, while we valiantly try to hold them off with our puny guns and fighter jets.

You win if you fight them off and lose if two continents fall into utter chaos or your headquarters gets overrun.

lost
These people have lost…by a lot.

There are 4 roles that need to be filled, with each person taking responsibility for a specific role in the defense of mankind (scientist, army dude, fighter pilot bloke and the boss man in charge). The game is broken up into a series of rounds, which are themselves broken into two parts:

  • Real time planning
  • Resolution of those plans

The real time planning is where the app comes into its own. The events that happen are always the same but the order in which you must plan for them will change every time. For example, you may be asked to allocate your fighters to defend the different continents, but wont have received reports of exactly how many spaceships will be there, so an educated guess has to be made, under time constraints. Yes there is timer going that gives you a limited amount of time to make each decision before it moves onto the next phase.

 

Those decisions are then resolved one at a time in a set order using a unique mechanism. In order to defeat/complete an objective a certain number of ‘hits’ must occur using a set of dice . If you make it on one roll, well done, if not…well you can try again, but you are also rolling an 8 sided die in conjunction with those hit dice. There is a fail track that starts at one. Every time you don’t make the objective it goes up by one and if that 8-sided dice rolls equal or less than that fail track, well, you can guess what happens. You fail, plus lose all the units involved on that objective. That really sucks, because it costs you money to get them back and then more money to place them on the missions. Oh, money is also crazy tight, you can overspend but then for every extra $$S you use it sends continents into further chaos, but any cash you don’t or can’t use is lost for the round (sounds like city council spending).

dice
Great role, unless it was the second attempt…in which case they lost all their units.

The scientist can develop upgrades to help make life easier, but if you spend your budget on that, you aren’t defending the planet. Life kinda blows during an alien invasion.

There is a fair amount more to this game, but this is usually the point I get bored reading a review, so I’ll stop as you get most of the gist.

When we played on easy, we lost miserably, but in hindsight we saw a lot of things we would have done differently. The app is pretty awesome and is also the rulebook. The only thing the game comes with is a set up diagram. Then you just follow the app step by step while playing the game to learn how it goes, which is pretty groovy.

The first game will go pretty long, as you are learning the rules, but I can see games taking about 60-90 mins once you get it down. It plays well as a 1 player, as you just take all 4 roles. It would work well as a 2 and 4 player as well. The weak spot is 3 player, where one person has to take 2 roles and can kind of slow the game a touch.

You are definitely at the mercy of some dice roles and if spending a quarter your budget on one mission only to role a 1 and lose all your units is likely to drive you bonkers, this ain’t for you. If you are looking for a game with a strong theme and story arc with some great new ideas, this will be a hit.

wilsmith
Let’s hope Wil Smith is driving one of those bad boys…

 

Victoria’s Favorite Game 2015

You came into the cafe and you voted and these are your bestest games ever*:

  1. Settlers of Catan
  2. Cards Against Humanity
  3. Dominion
  4. Splendor
  5. Agricola
  6. Ticket To Ride
  7. King of Tokyo
  8. Concept
  9. Race for the Galaxy
  10. Camel Up
  11. Scattegories
  12. Dixit
  13. Munchkin
  14. Anomia
  15. Netrunner

Wow, TTR at 6th, very surprised about that, I thought it would have been battling for the #1 spot. The top two were streets ahead of the rest in votes cast, with 3-7 very close in votes.

*TTR and TTR Europe, King of NY and Tokyo, were merged into one vote set.

Card games I can stick in my handbag, because you never know…

Parade

parade
I think this is my favorite small card game in the universe. It does an excellent job of mitigating the luck factor that can be frustrating in card games, while also offering a tonne of interesting decisions and strategies to play. It also does one thing that is very rare in a game. Plays well as a 2 player and as a 6 player game (plus all numbers in-between).
parade (1)
Parade is designed by Naoki Homma from Japan and in it you are looking to get the least amount of points. 6 cards are laid out in a row at the start to form the parade (from Alice in Wonderland) and on your turn you lay a card from your hand of 5 at the end of that Parade. If your card is a ‘Green 4’ you ignore the first 4 cards on the parade, but if any of the rest are 4 or lower and/or green you take them and they become part of your score. What makes this game great is that at the end of the game whoever has the most cards of each colour gets to flip them over and they become worth 1 point each. So if you do have to take the Red 7 & 9 (16 points), you can attempt to take a lot of red cards and reduce your score to say 5 (for 5 red cards). There is no real ‘bad’ hand, high cards allow you to skip a lot of cards, but any you can’t skip you are almost guaranteed to take, low cards are vice-versa. Lovely purple box too.

Red 7

red7
The latest and greatest from Carl Chudyk, a maverick designer who likes to test the limits of what’s been done before (see Flowerfall for an example). 49 cards, 1-7 in the 7 colours of the rainbow. The golden rule, if you are not winning at the end of your turn you are out! You start with 7 cards plus 1 in front of you, and you can play a card in front of you, one to the middle to change the rule, or both. However, you are not going to draw cards, so playing two will drain you fast.
red 7
Just a second, did I say change the rules? Why yes indeed! Each colour is a rule about how to currently win the game, meaning the game is about trying to cover as many bases at once with the cards in front of you. The more you play, the better you get and the more the game opens up to you. A brilliant little design, with a round taking about 5 minutes, and variants for longer play and more complex rules.

No Thanks

no thabks
Another, take the least points possible game. Every player starts with 11 red chips. Place a card in the middle of the table (numbered 4-36) and on your turn either place a chip on the card to not take it  or take the card (and receive the points on it) and the chips on it. Obviously if you keep putting chips on the cards, you will run out of chips and have to take the card, which would suck of it was 30+, hence the balancing act. However if you have cards that are consecutive they only count as the lowest number (i.e. 26, 27 & 28 would count as just 26 points). But 9 cards are removed from the deck, so taking 19 & 21 doesn’t mean that 20 is in the deck…
no thanks game
A 20 minute push your luck game, that’s easy to learn but leads to some tough decisions and really fun game play.

Sky Tango

sky tango
Brand new, a game about Suns and Moons (and numbers), rising and falling. It’s really quite gorgeous, but quite cut-throat at the same time. The goal is to try and collect as many cards as possible by creating runs of 5 cards in a row, in either Sun or Moon.
sky tango cards
Cards can be added to either end of the row, but must be sequential. However, your opponent can also play on your card rows and the only time you draw is when your hand of 5 runs out. If you can’t make a legal move (by adding to the end of your or your opponents rows) you lose all the cards you played and must start again. There are also eclipses which can also be played on top of Suns/Moons to break up a row of cards (and hose your opponent). When played as a 4 it also becomes a partnership game, which I always quite enjoy.

IBGC’s Game’s of 2014

Interactivity Board Game Cafe’s Game of the year 2014 is here! At the Cafe we play a lot of games and between Staff and Game Teachers we were able to poll 17 ‘experts’ to vote on the best games of last year and here are the results:

1. Splendor
2. Camel Up
3. Red 7
     Concept
     Colt Express
6.Viticulture
     Sheriff of Nottingham
8.Tragedy Looper
     Istanbul
10.Dead of Winter
     Star Realms

The surprise was probably Tragedy Looper, by far the most brain twistingly/meltery game of the year, but those who played it and retained their sanity loved it. Red 7 which only came out mid-December was the small boxed hit of the year, if you haven’t tried it yet, its a must! Let’s hope 2015 is as great.

Great Kids Games, that are possibly also great late night drunky games

Kids games…lets be honest, a lot of them really are terrible. Too often they are a gimmick with bright colors on the box that are more toy than a game. There are some really good ones out there though. I always say to parents, that it is more important to find a game that they want to play. Don’t worry about the kids; kids love all games and just want to play with you, so if you also like the game they get to play more 🙂

There are some good classics out there. Guess Who, Operation and Battleships all have fond places in my memory. Others like Snakes and Ladders make me want to tear my eyeballs out (incidentally this games origins are in India and were used to teach ideas of Karma, and how good deeds would move you closer to Salvation, and bad deeds towards reincarnation as a lower form of life). Kids often get frustrated with it as they know they have no control over the game and when they lose will get upset because in games of chance we will more often than not focus on the bad breaks rather than the good ones.

Fear not though, those crazy Germans (and a few French) are experts at making kids games that are fun for both adults and kids. In my opinion a good kids game needs the following:

  • Decisions. You need to feel that you have some control over what you are doing.
  • Luck. A healthy dose as well. Its the great equalizer, meaning that parents don’t have to lose on purpose as they will often just get unlucky.
  • Great components. Its needs to have fun bits and a little gimmick will often help, In a lot of cases this will be a magnet…in Kalimambo its miniature turds!
  • A story element. If the game has a good theme then kids will get into it and enjoy the story feel of it. If they lose they will often not even care as they enjoyed the process so much.
  • Surprise. Some element of the unknown that breaks up the game. Something hidden, somewhere, somehow.

After you’ve put the kids to bed it’d be nice if the game was fun enough to play with grown up kids and by grown up kids I mean slightly sozzled adults. Well I’m an adult and have 2 kids and sometimes get a bit sozzled…I even have a friend or two, so here’s primarily a list of great kids game, with their adaptability rating to turn into a late night stooopid drunk game:

Spooky Stairs

spooky stairs
Its kind of like the aforementioned Snakes and Ladders I just roundly dissed, but good. First to the top of the stairs wins. Roll a dice and move that many steps (sounds familiar?). However on two sides of the dice there is a ghost, if you role that you take a ghost piece and plonk him on your pawn. A magnet will lock him in place. Eventually you will all become ghosts and guess what, you get distracted for a second, turn back to the game and….just a second, which was my guy? That’s right they all look the same. Not only that. Once you are all ghosts if you role a ghost, you can switch two players on the board. I know, you think you wont forget, how could you forget? Trust me…YOU WILL FORGET which is your piece. Once one gets to the top, reveal who it is and you have winner.

Its quick, only taking 15 minutes, and simple for little ones. Kids do not care if they win or not, their favorite part is looking under the ghost at the end to see who has won, which they think is hilarious when they find out Mummy was moving their piece by mistake the whole time.

Sozzolometer – You can probably guess that this game works pretty well with silly adults. It even comes with an ‘advanced’ rule where instead of switching ghosts you can switch the player colour markers instead, just for added confusion. The moment when someone says how they will not forget this time and then halfway through the game , pauses and goes ‘**** I totally forgot which one is mine’ is priceless. 7/10.

The Enchanted Tower

Enchanted_Tower_IN
The winner of last years Kids Game of the Year. Its like a cross between pop-up pirate and an advent calendar. One player is the Sorcerer, the others jointly control the Robin. The object is to find the key hidden in the board by the Sorcerer and try one the the 6 key holes to free the Princess, who will pop out of her tower if the correct hole is chosen. The Robin gets a head start to start searching, but the Sorcerer knows where the key is hidden. Magnets under each piece will lift out the key if you go to the right spot. The bits in this are awesome. Kids love hiding the key (and will often be quite sneaky by opening numerous holes so you can’t get a hint by hearing where it goes). They love the excitement of putting the key in and hoping the Princess will pop out. The Sorcerer will often pretend to go one way to throw the Robin off the trail and when the keys pops out it looks great.

Sozzolometer – nope sorry, doesn’t work I’m afraid. Its strictly one for the kids, but you’ll also enjoy it with them. 3/10

Banana Matcho

banana-matcho-board
Huzzah, it has a picture of a blinged out Orangutang smoking a banana on the front, that’s a good start. Its a race to the top of the fruit tree. You play in pairs, one person rolls the 6 fruit dice looking to get sets of fruit (e.g. 3 pineapples, 3 pairs of fruit or a fruit full house), the other rolls three monkey dice trying to get three monkeys. You can roll as fast as you like, setting aside what you want to keep, its a race. As soon as 3 monkeys are rolled or the fruity player is happy, you bash a squeaky banana and the winner moves up the tree. Then the dice are passed one place to the left and a new pair battles. The player rolling the monkey dice only ever move up one spot if they win, whereas the fruit dude can move up to 12, so all other players are cheering for the monkeys. Its a lot of fun and dice will go everywhere. Its only really suitable for 6 year olds and up I would think, as younger children would have a hard time rolling the dice and processing a good roll as quick as an adult.

Sozzolometer – we’ve had post bar people hit the cafe looking for something new, but not in a state to learn anything difficult and this goes down very well. Everyone is cheering for the dice and when those three monkeys hit you’ll hear a big roar and a lot of laughs. 9/10

The Magic Labyrinth

The-Magic-Labyrinth-Board-Game-L2
Its a Maze game, where you can’t see the maze! Its hidden under the board. You can add pieces of the maze to make it easier or harder depending on how old the kids playing are. Again a powerful magnet is used, this time to hold a metal ball in place under your wizard piece with the board in-between. You wander through the maze trying to pick up tokens, but when you walk over an ‘invisible’ wall it’ll knock your ball off and you have to go back to the start, remembering not to go that way again. Its quite a thinky game, with a good memory required and kids love the maze aspect with the walls.

Sozzolometer – you probably will have a hard time remembering your own name, never mind where the walls are. Don’t play this one. 2/10

Loopin’ Louie

loopin louie
This is it, the ultimate kids/adult game. The plane spins around and you use your lever to knock him over your chickens so they don’t fall down. Last man with chickens wins. Kids love it, adults love it. We all love it.

Sozzolometer – ’nuff said. 10/10