The Language of Board Games

Like any hobby, board gaming can create a a subculture of language to help describe the nuances of the hobby, however, this can leave outsiders a little confused. Here a small list of terms to help you sound like you know what you are talking about…

Abstract – A simple, low or zero luck game with little or no theme e.g. Chess, Hive

Ameritrash – Games developed in or inspired by American games from 70’s and 80’s that emphasized a strong theme, lots of player to player conflict and a healthy dose of luck e.g. Axis and Allies, Cosmic Encounter.

Analysis Paralysis – A state in which a player takes a long time on their turn because they are unable to decide what to do beause they are trying to maximize their turn or concered about making a mistake. It is most common in games with a lot of choices.

Balanced – a game that allows similar or different starting situations to players and manages to maintain that state through the game, giving players an equal chance of winning.

Broken – a game that can be solved or have only one dominant path to victory, or where poor play can lead to victory e.g. Tic Tac toe or the Australian Occupation in Risk.

Dry – A game whose mechanics dominates its theme i.e. feels a little abstract.

Elegent – A game which seems to have the perfect amount of rules and flows very easily. Its also offer lots of strategy and options e.g. Splendor, Lanterns

Euro – A game inspired by German style games which feature, low luck, low conflict and no player elimination in a reasonable time frame.

Fiddly – Games that require excessive part manipulation or math which takes away from the strategic enjoyment of the game e.g. Through the Ages 1st edition, Arkham Horror

Group Think – A state where a specific set of people begin to play a game a certain way, believing there is a dominant way to win it.

Kingmaking – where a player does specific actions to deliberately cause a player to win or lose. A poorly designed game can also create inadvertent Kingmaking situations that forces a player to decide a winner.

Language Independent – games that have no text anywhere on the game, using symbols to represent the actions to take e.g The Voyages of Marco Polo

Light/Heavy – A Scale that describes the complexity and thinking involved in a game. Light, being low rules and simple decision making and heavy having many rules and complex decisions e.g. Ticket to Ride -> Terra Mystica

Mechanic – A part of a games rule system e.g. roll and move, worker placement

Points Salad – A game that has lots of ways in which to gain points, making it hard to focus on one specific strategy e.g. Castles of Burgundy, Tokaido

Quarterbacking – A situation in co-operative games where one player dominates the groups turns and tries to dictate the groups decisions. Most common in games with open information like Pandemic.

Rules Lawyer – a player who insists on the literal interpretation of every rule (usually to the determent of other players) or someone who is well versed in the nuances of all the rules in a game.

Turtling – A game state in map based combative games, where a player will build up a huge defensive force to deter other players from attacking them. Usually seen as a very boring way to play.

IBGC’s Spiel des Jahre Predictions

Here they are, our predictions for this year’s game of the year. Its not as clear cut as last year (when Codenames won), but still a very strong year overall.

Sushi Go Party

Lots of variety and replay value, simple rules and great art. All the things that the SDJ judges love, this one has to be a favorite. Odds 2/1

Kingdomino

Bruno Cathala has been making games for years, but never won the SDJ. Like any award, judges like to recognize the old timers. This game stands on its own merits though. A twist on dominoes with a brilliantly simple auction mechanic, its become a teaching staple here at the cafe. Odds 3/1

Costa Rica

Great little push your luck game that may be hurt by its old school graphic design. Traditionally they do like to nominate a game that looks like crap somewhere on the list. Odds 16/1

Junk Art

A dexterity game that uses the blocks to make 12 mini games similar to Bandu. Incredible production values and the theme kind of makes sense. It is very pricy, which may hurt it as they want to get it into the hands of everyday families. Odds 8/1

Potion Explosion

Production values gone to 11 again. Blatantly ripping off the Candy Crush game and sticking it in the Harry Potter world. You pluck marbles from the tray and if colours clash you take them and use them to make spells. Easy, a gimmick but replay may be limited. Odds 10/1

Flamme Rouge

A bike racing game, which takes the drafting (as in drafting behind a car, not a deck of cards) concept used in Thunder Alley (NASCAR game) and simplifies it to pelaton racing. Exciting and original for a SDJ, it has a shot, but may be just a little complex. Odds 16/1

Fabled Fruit

This one takes the legacy game concept and makes it colourful, family friendly and able to be played multiple times. From a distance it has similarities to Sushi Go Party!, so only one will likely be picked. Its by Friedemann Friese, another old timer who has never won, which could give it an edge. Odds 6/1

Cottage Garden

The 4 player version of Patchwork. Its up there in complexity for a SDJ, but a nice brain cruncher that appeals to peoples love of puzzley games. It’s a long shot. Odds 32/1

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IBGC Predictions for the nominees:

Kingdomino
Fabled Fruit (I should go with Sushi Go Party, but my gut says this one)
Costa Rica

Winner:

Fabled Fruit

Meet the Designer – Vlaada Chvatil

Who the heck is Vlaada Chvatil? Well for one thing it’s roughly pronounced ‘Kah-va-tyil.’ He is now most famous for designing the all conquering Codenames, but before that he was best known for making humongous brain melty/off the wall games.

He was born in 1971 and lives in the Czech rebublic. Originally a video game designer, he switched over to Board Games in 2006 and found his first success in 2006 with Through the Ages: a Story of Civilization. He helped create CGE games, the studio from the Czech republic which has allowed other designers from the region to come to the foreground in the last few years as well. He now has 8 games on Boardgamegeeks top 150 games. That is a ridiculous amount for one designer to be frank. What really stands out though, is just how different they are. Some designers like Uwe Rosenburg (of Agricola/Patchwork fame) also dominate the top list of games, but many of his games have a very similar feel to them.

His rule books are some of the best out there. They are littered with jokes and really try to integrate the theme of the game into the mechanics. Some are almost an enjoyable read ๐Ÿ™‚

By all accounts he spends a lot of his down time (including sleep) thinking about board games. I guess that’s what it takes to be a genius designer!

Let’s meet the games…

Through The Ages

It’s a 3+ hour civilization game with no board, just cards! A new version has been released recently which has streamlined some of the rules, which by modern standards were a little fiddly. Players will use a limited number of actions to draft cards and take actions on the cards to gain resources, mobilize towards war, enlighten their people etc… It’s an amazing design, but very heavy on the rules and brain power involved. Certainly not a game for most people, but probably the best civ game out there.

Galaxy Trucker

Spoiler Alert…this is my favorite game, so probably not going to read too many bad words for this one. You are going to build a space ship in real time using tiles. Once it’d done you’ll head into space and face lots of fun challenges like pirates, asteroids and ‘space disease.’ Get money for delivering goods and bashing said pirates as well as not wrecking your ship. The first half of each round is a thinky little puzzle as you try and figure out how to build a ship using specific rules, its rushed, tense and slightly panicky. The second half, you sit back and laugh as the single component holding your opponents ship together is destroyed by an asteroid causing half their ship to fall off. Not everyone’s cup of tea I appreciate, but there is still nothing out there like it.

Space Alert

The ultimate Team Building exercise!?! Jump your ship into a combat zone, deal with a bunch of horrible things trying to kill you in real time by programming out your turns. Then after the 10 minutes you execute those moves and see if you managed to actually survive…hint, you didn’t. It’s co-operative, but the extreme time pressure doesn’t allow one person to dominate. However a captain is vital to co-ordinate the troops into some semblance of order. It’s a little complicated, so not for beginners, but again it’s unlike anything else out there.

Dungeon Lords/Petz

His dip into the classic worker placement Euro style game. Both are great and similar enough to be the same entry. They are a lot more complicated than the cute looking boxes indicate, with some really crunchy decisions and tough situations where you never have enough stuff. Like do you feed your pets, or clean up their poop? They both have a tonne of personality as with all his games he really tries to bring the theme into the decision making process in ways that make sense.

Pictomania

Next up, his foray into the world of drawing games. All the answers are placed in sight (42 possibilities), and each player is given one to draw. On the gun, you start drawing and guessing everyones pictures at the same time. The first person to get someone’s drawing correct gets the most points, next person the second most etc… Get too many wrong and you’ll lose points, oh and for every person who gets your drawing wrong you also lose points. That’s a lot going on at once and it all happens very quickly. Very, very good game, but its best played as a party game for people who like the more thinky games.

Mage Knight

In the land of small rulebooks, the biggest rulebook will be king. This is the King. How did he ever design this beast? Exploration, combat, deck building all smooshed together to make one mega game. It’s inspired by the video game of the same name, way to much going on to even try to explain it. If you want a big game with tonnes going on that (again) is unlike anthing else, but done brilliantly (yes I do love this guy). Get this mammoth sucker. Its also considered one of the best solo games ever made (it plays 1-4).

Codenames

The best selling not Hasbro style game of the last 12 months by a country mile. His take on the word game genre, two teams battle it out in a race to find their teams words first. Using one word and one number as clues, a spymaster tries to direct their team to their words on the 5 by 5 grid laid out in front of them. It’s brilliant, its almost perfect and its made him quite wealthy I’m sure. Well deserved too.

Thank you Vlaada.

Top 15 2-Player games for the Average Cafe Patron

Don’t get me wrong, the top 2-player games on BGG ย (Boardgamegeek, the #1 online source of all things board game) ย are all amazing. However, many are not appropriate for the average Board Game Cafe patron. Most of our peeps want a game with reasonably easy to learn rules, a decent amount of strategy and a time frame of 15-60 minutes. We often get customers pop in who have read a list on the interweb or had a game recommended by a friend and we need to check that Twilight Struggle is actually the game they want. Here is a list

Top rated 2 Player games on Boardgamegeek:

1. Twilight Struggle – 3 hours, heavy rule set, unforgiving for new players, very stressful.
2. Star Wars Rebellion – 4 hours, a lot of rules, helps if you like Star Wars, $$$
3. 7 Wonders Duel – APPROVED
4. The Castles of Burgundy – APPROVED
5. War of the Ring – 4 hours, no really, A LOT of rules. Do you like Lord of the Rings? $$$
6. Android Netrunner – Living Card Game, requires deck building, confusing as all heck for the first few plays…many, many expansions.
7. Patchwork – APPROVED
8. Star Wars X-Wing – Base game doesn’t have enough to play properly, more Star Wars, big table required.
9. Fields of Arle – 2 hours, pretty heavy game, just too complex for most.
10. Command & Colours Ancients – War game, not a very ‘coupley’ theme, a lot of initial rules checking.
11. Star Realms – APPROVED
12. Paths of Glory – See Command and Colours multiplied by 50.
13. Santorini – APPROVED
14. Go – You will lose to a better player ALWAYS
15. Jaipur – APPROVED

The following is our Top 15 2-player games using the following criteria:

Ease of learning
Depth of strategy
Replayability
Tension
Good ol’ fun
Competitivess (not too much or too little)

Note; I’ve left out co-op games, as that’s a whole other ball park.

15.ย Qwirkle

A dominoes style game where you are looking to add your tiles to the board to make the longest lines possible. When adding you have to always maintain colour or shape in the lines, but never have the same shape and colour in one line. A relaxing and very attractive game bursting with colour. It can suffer from a runaway leader problem if you have open scoring though.

14. Kingdom Builder

A great game, Game of the Year in fact, but it has a learning curve. In your first couple of games, a single mistake can cause you to lose. It’s a quick game though, only 30 minutes. Once you pick it up, the modular board has over 1000 set ups. Combine that with almost 100 different end game scoring condition and 50 special ability combinations you have a crazy amount of variability. The rules are pretty straight forward and it packs a really nice amount of clever play and thinking.

13. Star Realms

You like Magic the Gathering, your other half doesn’t? Want lots of strategies but some pretty straightforward rules. Then this little deck-builder is the one for you. It has lots of little expansions to keep beefing up the card pool and is small and portable. This kind of card game certainly appeals to a certain type of player, namely one who enjoys lots of cards, but its easy enough to not be scary to newbies.

12. Kahuna

The ‘Big Kahuna’ of aggressive, simple 30 minute, screw your opponent games. This is a game you lose. There is no niceness here as you vie to control islands by placing bridges around them, trying to collapse your opponents. It is cut-throat, which some people love, but many not so much. If you like to crush the person opposite like a worm, then come play in the South Seas…everyone else, stay away ๐Ÿ™‚

11. Kulami

The simplest game of all to learn and a Cafe staple for years now. A variable board mixes things up, as well as some alternate extra scoring you can add. Ultimately it’s add a marble to a tile and then follow the straightforward placement rules until the marbles run out or no legal moves are left. Whoever gets most marbles in each tiles score the points for the tile. Excellent, quick and tactile game. Maybe just a bit too simple for some tastes, but it does that ‘easy game’ thing really well.

10. Hive

Chess with bugs is how we usually describe it. Another abstract game. Add a bug to the hive or move one currently in it. Those are your choices. First to completely surround your opponents Queen Bee wins. Simple, portable and very thinky. Its a bit too chess-ish for some people, with a good player winning more often than not. But if you like the idea of chess, but would prefer something a bit less heavy…bug it up.

9. Santorini

The new kid on the block. Ask me to do this list in a year and it may be a lot higher. Very simple rules beautiful components are the obvious selling points. A single game is quick as well, usually around 15 minutes. However, it is the addition of God powers that brings this to life. Each player takes one, which gives them an ability and as a result the feel of the game completely changes depending on the match-up. There are 30 in total creating endless replayability. So far we’ve found that some people just ‘like it’ though, but those who love it, absolutely LOVE it.

8. Targi

This one is a bit of a sleeper game. It’s one we bring out when people want a game with a bit more depth and don’t mind the hour long time frame. Its a classic, place worker to get stuff, to turn that stuff into things with points and abilities game. However, the blocking and x/y axis placement to take the central actions is what makes this one shine. It’s a little thinkier/rulesier than most of these, but if you want a little more, play this.

7. Ticket to Ride: Nordic Countries

The best TTR board in my opinion. Ticket to Ride is great, but a bit too open to provide any tension with two. This 2 or 3 player only board solves that by providing fewer routes and choke points that can devastate you if someone gets them before you. Plus you get to say the names of Norwegian towns you really can’t pronounce.

6. Splendor

A great little puzzle game where you try to build an efficient engine of cards to allow you to get cards cheaper and cheaper and in the end win the race to 15 points. It provides you with that ‘if I’d just had one more turn I’d have won’ feeling and an immediate desire to play again. It’s pretty thinky and will cause you to sit in silence for 30 minutes riffling plastic chips uttering the occasional curse when someone takes the card you were saving up for.

5. Jaipur

A 2-player trading game! It works by making you trade with a communal market instead of each other. Collect sets of cards and trade them in for points. Nice, pastel artwork and a competitive game that doesn’t really allow you to deliberately screw over your opponent, but you still feel in a battle for those last few precious goods (also look for the secret Panda on one of the cards).

4. Lost Cities

Play a card and pick up a card…and hope it’s that card you really need! Lay down cards in one of 5 ascending piles by colour. The twist, once you lay down a card you have to get at least a total of 20 or you lose points. Very addictive and can be a cruel mistress when you don’t get the cards you need. The scoring is also a bit convoluted, but all of these faults can only slightly diminish a deceptively strategic and tense game.

3. Carcassonne

You start with a single tile and by the end you have created a beautiful landscape filled with castles and rolling fields. It plays up to 5, but is best with just two. It’s the best non-competitive but still competitive game out there. On your turn you just grab a tile, place it somewhere and add or don’t add the infamous Meeple. Stop at expansion #2 though…

2. 7 Wonders Duel

Huge replayability, a lot of tension and multiple ways to win (points, culture or WAAAR) are just a few highlights of this game. It drops just below Patchwork because it is just a bit too complex for some people, but if you want a big punch from a small game this is a beauty.

1. Patchwork

The perfect game? Nope, but it comes pretty close. An original theme, tense gameplay that is so different depending on the layout of the patches. It offers a nice brain crunch in a great 30 minute time frame and just a few pages of rules. It may be a little dry for some people, but its been recieved overwhelmingly well be our cafe people.

Honorable Mentions to:

Jambo, Cacao, Thurn and Taxis, Mr Jack, Summoner Wars, Onitama, Castles of Burgundy, Blue Moon Legends, Scotten Totten.

Highlighted Happenings from the Board Game World in 2016

Apps with Games

Fantasy Flight are leading the way with this one. Mansions of Madness 2nd Edition being the best example. In the first edition, the role of the evil house was taken by a player vs. all other participants. Now an app does that part telling you where to move the monsters and unveiling the scenarios story as you go. This makes it a great 1 player game as well as a joint experience. They followed it up by implementing that system into their Descent game. Other great examples recently have been XCOM and Alchemists. It’ll be interesting to see where this goes.

Stunning production in games

Holy Scythe! Now Santorini is taking it to 11. Its pretty much mandatory to have incredible production on your games now. TIME Stories looks like Apple decided to make a game and Red Raven Games has created an art style that makes people buy their games regardless of what is inside them. Keep it up Ladies and Gents.

Legacy Elements

Games are increasingly using a legacy element in their games. What does that mean? That some part of the game you play will carry over into the next, creating a story arc or link to previous games played. There are various degrees to this. Pandemic Legacy and Seafall take it to the highest level, with a full plot, one time play-through of the game and board modifications. Other games like Harry Potter Hogwarts Battle are re-playable multiple times but still allow you to go through the books one at a time. TIME Stories is a case to be solved (usually over 4 plays), but you can buy further modules which very different play styles using components from the original game. 2017 can expect Pandemic Legacy Season 2, Charterstone (from the creator of Scythe), 7th Continent and Gloomhaven to name a few.

Asmodee owns Everything

You may have heard of Asmodee, but probably not Eurazeo. Well Eurazeo are an investment group that purchased Asmodee back in 2014. With the weight of millions of dollars behind them they have now acquired the following:
– Fantasy Flight Games (Arkham/Eldritch Horror, Netrunner, X-Wing + 100s more)
– Z-Man games (Pandemic, Carcassonne, Terra Mystica)
– Plaid Hat Games (Dead of Winter, Mice and Mystics)
– Catan Studios (errrr…Catan)
– Days of Wonder (Ticket to Ride, Small World, Five Tribes)
Yes, they pretty much own every major modern board game out there. What does that mean for you? Well, very likely price increases I’m afraid. We are already seeing it on certain titles (Ticket to Ride, Pandemic) and supply problems at the moment with large swathes of these titles being consistently out of print as demand outstrips supply. Its slightly worrying for the industry, but we are in the infancy of this change so we shall see what happens. Asmodee Canada are going through a restructure as they try to cope with the responsibility of trying to get all these games on shelves. Before it was done by 4 or 5 different distributors who would all sell these titles, now just the one. Hopefully they get up to speed soon, if not, prepare for some holes on shelves.

Board games are Coming from Everywhere

Finally, Riot Games (of League of Legends fame) stepped into the Board Game market to release Mechs and Minions. It was very well received and again, incredibly overproduced. However, you can only buy it directly from them. It was an odd move as it sounds like it was made as a fun, on the side leisure project for their everyday programmers and made them comparatively little money compared to the World’s most popular video game. Its really good though, so good for them, lets see if they make any more…

Hasbro Manage to Go Viral again

Last year it was Pie Face, this year it was Speak Out! Countless hours were spent ringing every store in Victoria trying to find a copy of Speak Out only to be told that they sold out all their copies in 4.6 seconds. What will be next years ‘game’?